

The only thing I don’t like is each gun’s secondary fire requires its own separate ammo. You can even hotkey any gun’s primary or secondary fire to the Y and B buttons to make mixing and matching shots easier. Another can force enemies to fight on the player’s side – after sucking up enough souls first. One gun’s secondary shot sucks the life out of enemies, giving it to the player. The shotgun’s secondary fire freezes enemies cold, enabling you to shatter them with a follow-up shot. Another fires saw blades that take off opponents’ limbs.Īs if that wasn’t enough, each weapon has a secondary firing function that works much differently than the primary fire. Instead, the game offers a selection of unique and fairly creative guns. You won’t find FPS mainstays like a sniper rifle and scoped aiming – sorry, sniper fans.

Painkiller’s selection of guns is far less anemic.

That was probably the developer’s intention, but it still feels stingy. I often ran out of ammo and had to switch to different weapons in order to keep fighting (even on the easiest difficulty). The protagonist’s health doesn’t regenerate by default, so you’ll often need to scour the environment for health packs in order to stay alive.Įnemies don’t drop weapons or ammunition you’ll have to search those out too. The health and ammo mechanics also resemble the FPS games of yore. I’m not crazy about the artificial nature of the paths opening and closing, but it does give things a very old-school feel. Touching it counts as a checkpoint and opens a new path. Once monsters start appearing in an area, the paths into and out of the area generally gets walled off so that you’re confined to a small portion of the level.ĭefeat the bad guys to make a red pentagram appear on the floor.

The way Hell and Damnation handles checkpoints and level progression is different from other titles I’ve played. These beasties teleport into an area out of the blue, and the player must kill them all before moving on. Like Serious Sam, the focus here is on killing hordes of brain-dead monsters rather than tactical gameplay. Painkiller’s closest gameplay equivalent would be the Serious Sam games.
